Computing 

Intent: “Know the Way” 

At Thurlbear, we acknowledge the pivotal role that technology currently plays, and will continue to play, in society. Therefore, we want to provide our children with the skills they need to flourish in a digital world. We aim to provide children with access to high-quality resources and teaching that equips them with the knowledge to work in the rapidly changing digital world and inspire them to pursue roles in the digital technology industry. 

 We are investing in the technology we have available in school and offer the children access to Chromebooks, laptops and interactive whiteboards. Computing is always part of our curriculum and is taught as both a stand-alone subject and as part of cross-curricular topics. 

We utilise social media with our community Facebook and Twitter pages where we are able to celebrate children’s successes and keep our local community involved and informed about school life. This demonstrates how social media can be used positively. 

We encourage our children to become responsible digital citizens and emphasise the importance of online safety. Children are aware of how to keep themselves safe and how to report concerns about inappropriate content or cyber-bullying incidents. 

 Aims – The Computing curriculum ensures that all pupils: 

  • can understand and apply the fundamental principles and concepts of computer science.  
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems. 
  • can evaluate and apply information technology, including new or unfamiliar technologies. 
  • are responsible, competent, confident and creative users of information and communication technology.

Implementation: “Show the Way” 

Computing is delivered through the use of the Teach Computing Scheme of Work which follows the 2014 Primary Computing National Curriculum.  This scheme has been adopted as is it suitable for non-specialist teachers and provides a clear progression of computational thinking through the year groups.  Each lesson also includes options to support the learning of those with SEND

Computing is also used across the curriculum to allow children to use computational thinking and apply their computing skills in other subjects. 

We work with the 5 main strands; Computer Systems and Networks, Programming, Data and Information, E-Safety and Multimedia.

Key Stage 1 Pupils are taught to: 

  • understand what algorithms are; 
  • how they are implemented as programs on digital devices;  
  • that programs execute by following precise and unambiguous instructions  
  • create and debug simple programs  
  • use logical reasoning to predict the behaviour of simple programs  
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content  
  • recognise common uses of information technology beyond school 
  • use technology safely and respectfully, keeping personal information private 
  • identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Key Stage 2 Pupils are taught to: 

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts  
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output  
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs  
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration  
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content  
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information  
  • use technology safely, respectfully and responsibly; recognise acceptable / unacceptable behaviour 
  • identify a range of ways to report concerns about content and contact 

 Assessment is formative and is used to support teaching and learning and inform future planning.  Summative assessment is provided through the pupil samples and assessment materials provided by the scheme and planning also indicates possible assessment opportunities through the year which can be videoed as evidence. 

Impact: “Grow the Way” 

As a digital citizen leaving Thurlbear, every child will:  

  • Understand the importance of e-safety and will use the internet in a positive way.  
  • have the tools to report anything online that doesn’t feel right  
  • discover a love for technology and embed it in their everyday lives 
  • know how to use a number of different ICT resources to enhance their learning in school and beyond 

Here are some great websites for our school community

edclub (typingclub.com) – Learn how to Touch Type

PaintZ – Create some super Art work

Staying safe online | Childline – A great E-Safety website

Scratch – Imagine, Program, Share – Program like a Pro

Chrome Music Lab – Create a Musical masterpiece